Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1ba0)
    Vendor:   NVIDIA
    VRAM:     8110 MB
    Driver:   22.21.13.8178
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Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\SceneCameraTool.Runtime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\SceneCameraTool.Runtime.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\hipfiltersRuntime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\hipfiltersRuntime.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\sharedRuntime.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\p\dandelion\Builds\FastAndFaeries_winx86_64_v1.1.0_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 2.209148 ms
Setting up 4 worker threads for Enlighten.
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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.181807 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 19493.
Total: 5.613318 ms (FindLiveObjects: 0.932673 ms CreateObjectMapping: 0.164319 ms MarkObjects: 4.498341 ms  DeleteObjects: 0.017630 ms)

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