Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1ba0)
    Vendor:   NVIDIA
    VRAM:     8144 MB
    Driver:   21.21.13.7689
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Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\SceneCameraTool.Runtime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\SceneCameraTool.Runtime.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\hipfiltersRuntime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\hipfiltersRuntime.dll into Unity Child Domain
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\sharedRuntime.dll (this message is harmless)
Loading C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\sharedRuntime.dll into Unity Child Domain
- Completed reload, in  0.043 seconds
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\p\dandelion\Builds\v1.0.0\FastAndFaeries_winx86_64_v1.0.0_Data\Managed\System.dll (this message is harmless)
desktop: 3440x1440 50Hz; virtual: 3440x1440 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.752484 ms
Setting up 4 worker threads for Enlighten.
  Thread -> id: 5fc8 -> priority: 1 
  Thread -> id: 451c -> priority: 1 
  Thread -> id: 3f18 -> priority: 1 
  Thread -> id: 5d2c -> priority: 1 
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.276183 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 14276.
Total: 3.757484 ms (FindLiveObjects: 0.728153 ms CreateObjectMapping: 0.077223 ms MarkObjects: 2.939060 ms  DeleteObjects: 0.012341 ms)

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